Top 5 Dungeons and Dragons Monsters for A Low-Level Adventure
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Top 5 Dungeons and Dragons Monsters for A Low-Level Adventure


The forty-odd year history of DnD – and I
use the term “DnD” as a catch-all for pretty much any pen-and-paper RPG set in a
medieval fantasy world – has produced many hundreds of monsters to pick from, usually
first level adventurers are oftentimes stuck fighting the same old somewhat-boring low-level
monsters, never really being truly challenged until they reach higher levels. So this is a quick list of five low-level
monsters that you should add when creating your next DnD adventure. Accompanied by a couple of explanatory notes/suggestions
for the budding DM. Some of these suggestions will work better
in some editions of the game as opposed to others, but they can all work with a bit of
DM tweaking. Keep in mind, the rules of the game being
more of a guideline rather than unbreakable laws. So without further ado, let’s begin with… The Bugbear Despite whatever mental image you might’ve
already conjured of some weird bear-insect chimera, a bugbear isn’t that. Although I’m pretty sure there has to be
some sort of spider-bear abomination in one of the many monster manuals out there. Usually people will go with the classic kobolds,
orcs, goblins or hobgoblins as their main cannon fodder. That is totally fine, those are classic staples
of the game much like skeletons, zombies and Rodents Of Unusual Size but bugbears are an
interesting spice to add to the mix. They’re rather strong, travel in gangs or
bands and really like to keep quiet. When they attack they prefer to ambush and
can coordinate their attacks. A great challenge for a party in the beginning
stages of learning how to work with each other. The Carrion crawler This one should be a staple for any sort of
adventure that takes place under ground. And seeing how most dungeons tend to be subterranean
in nature, adding one of these creepy crawly overgrown centipedes shouldn’t be a stretch
for most settings. Keep in mind that even though they can put
up quite a fight for a low level party, they’re not big on loot, so you’ll teach the party
a solid lesson. They’ll learn that getting away with their
characters still alive is reward in itself. The Assassin vine One of the more unassuming monsters you can
add to your adventure for more than just a splash of “what the fuck?!” and potential
strangling death. The assassin vine can be placed in pretty
much any sort of forest/swamp/jungle setting and as it name entails, it kills motherfuckers. Not only kills them, but is also big into
recycling so it uses their bodies as fertilizer. So in case you’re DMing a more foolish type
of crazy risk-taking party, let them run into an assassin vine and then see them Spot check
any plant in a 20-meter range from that moment onward. The Mimic Wonderfully devious and difficult enemy to
take down, especially if you play it right. Find a way of making the players think that
they might actually be dealing with a human until it’s too late and you can spring the
mimic trap on them. Due to the pervasiveness of Internet memes
and jokes, the mimic disguised as a large chest could be, and should be, considered
a cliche as far as adventure-writing goes. So think a bit outside the chest when creating
a mimic encounter it’s going to be guaranteed fun. The Rust monster A great way of teaching your players about
the precarious nature of material possessions within a fantasy world… by dissolving them
while they wear them. Not only will they learn to care for their
current level gear and make them truly appreciate any masterwork or magic item but it’s also
a great way of relieving them of some of their cash if you’ve fucked up in the first couple
of adventures and gave them too much money so now they can make it rain ale in the tavern. Besides the chance of acting as a bit of a
reset for a foolhardy DM, the rust monster also poses a nice challenge to the party and
should make for some interesting tactics in fighting it, especially if they rely a bit
too much on plate armor to absorb damage, a rust monster encounter will make them change
their entire playstyle from that moment onward. Thanks for watching this quick video, make
sure to like and share it if you found it informative. Check out the rest of my channel for many
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11 Comments

  • unacomn

    There's also the greatest enemy know to players. Rolling 1 on a hit die 3 times in a row and knocking yourself unconscious and then being kidnapped by wolves.

  • Leo Nielson

    DMs should remember that Mimics are shapechangers who can change their skin to appear to be wood, stone, or other base material. I saw a great picture on Pinterest of a Mimic Ladder, it leads to an Imagr page (http://imgur.com/gallery/mjsTJ) with a Bonfire Mimic and a Corpse Mimic, both of which would be really great to troll your players with. Especially if there was a sale on 10-foot poles in the town they just left, and they get back in town to find out that all the 10-foot poles have been sold out.

    In the new 'Monster Manual' mimics are Challenge 2, but you could also have less powerful mimics pretending to be things like spell books: You're deep in a dungeon and you find the corpse of a previous adventurer with a wood-bound book under his hand. When you reach out to take the book it bites you! It could be Challenge 1 or lower, with a quarter the hit points of a typical mimic . . . and have the players worrying about touching things in the dungeon

    You could also have it mimic a door: The passage ends in a cave in, but there is a door to your right. When you reach out to check if its locked your hand becomes stuck and the door transforms into a hideous monster! Now the rogue is going to be afraid of picking locks on random doors without the fighters hovering over him or her.

    There's also a picture of a mimic pretending to be a barrel, which would be perfect if the enterence to the dungeon were in a wine cellar or under a tavern (http://graphicgeek.deviantart.com/art/Dnd-Mimic-394762317).

    If you're feeling really fiendish you could have a powerful mimic – the mother of all mimics, if you will – pretending to be a cottage in the woods, a la 'Monster House'.

  • StefaNonsense

    Good mornin-afternoo-vening, dear viewers! Remember to press that bell (🔔) button next to the subscribe button and select the "Send me all notifications for this channel" option , that way you'll get a notification whenever I post the next nonsense-filled video ! 😉

  • DaDonBossMan

    Have to disagree with bugbears seeing as the can otk low level players or cause high damage on first attack if a surprise attack

  • Lucy Alison

    Hello All 😀 I need help! I am making a D&D adventure for my dad's birthday. I have never done this before and I am unlikely to ever do it again so I'm not particularly interested in buying all the books that the internet has told me about but I want to make this really good! There will be 4 players (including my mother who has no interest in fantasy… I'm therefore playing with an idea of a character who falls asleep every so often so mum can go off and do something else for half an hour) and we only have 1 day to start and complete the entire adventure. My dad has obviously played before but not since he was at university… So yes, I'm just really looking for any advice on how to keep things simple on the DM side yet still exciting on the playing side. Plus any general rules I and my players can stick to (keeping in mind that none of us want to spend a lot of time reading a rule book – we just want a fun day with the family!). I've never commented like this before so I have no idea what to expect but I will be greatful for any help! Thanks xxx

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